red ant colony *
field study 001 · live colony

red ant colony

A small society under your cursor. Leave food, draw a trail, or simply watch them decide what matters.

surface / sector 04 activity: foraging
x 000 · y 000 scroll ↓ underground
workers128
food stored074
tunnels19
colony age12d 04h
activityactive
observation

The north path is busy.

Scouts are laying down a temporary route between the upper crumb and the nest entrance.

controls

Small gestures, large consequences.

Click for food. Drag to draw pheromones. Hover an ant. Scroll down to see the rooms below the soil.

red ant colony / experimental field interface state saved locally · no wallet required
shared field / colony registry

colonies

Other small societies currently moving through the field. Their names are fictional. Their appetite is not.

COL-041

the red interval

7,431 workersforaging

COL-089

dust parliament

3,208 workersnesting

COL-113

maroon weather

10,882 workersexpanding

COL-127

crumb archive

912 workersquiet

COL-144

the warm seam

5,605 workersforaging

COL-152

little red noise

2,104 workersrecovering

registry protocol

Colony presence

simulated
active colonies06
total workers30,142
food moved today2,840 crumbs
last field pulsejust now
note

Every colony begins as a disturbance.

Launch a token-shaped colony and give it a name. The interface is ready for a future contract layer, but currently keeps the field local and harmless.

colony deployment desk

launch a colony

Give your little society a name, a ticker, and a first source of liquidity.

launch sequence

What happens next

01 / define colonyready
02 / choose pairready
03 / seed treasuryoptional
04 / open fieldpreview

Nothing is sent anywhere in this version. The launch state is saved in this browser and can be reset from the board.

field manual / v0.4

how it works

A colony is not a picture of many ants. It is a collection of local decisions that happen to become a society.

01 / agents

Each ant has a small memory.

Workers carry a role, a preferred direction, a little wandering noise, and a target. Scouts explore. Foragers search for crumbs. Soldiers patrol the perimeter. No ant knows the whole colony.

02 / pheromones

Paths are suggestions, not roads.

Dragging across the field leaves a temporary trail. Nearby ants sample it and bend their movement toward it. The trail fades over time, which keeps the colony curious instead of trapped.

03 / food

A click changes the economy.

A crumb creates a local event. Scouts notice it, foragers collect it, and carriers return toward the nest. Every successful delivery increases the stored-food counter and strengthens the route for a moment.

04 / nest

The underground is a second rhythm.

Scroll down, disturb the surface, or pull the field downward to reveal chambers. The nest contains eggs, larvae, food storage, workers, soldiers, and the queen chamber at its quiet center.

05 / weather

Rain makes the colony contract.

Rain temporarily dampens the surface and brings most ants closer to the entrance. Soldiers remain outside while workers redistribute food through the tunnel network.

06 / persistence

The field remembers your visit.

Food, speed, night mode, sound preference, colony age, and launch details are stored locally. Refreshing the page returns you to the last active tab and the same living field.

design principle

Nothing waits for the user.

The colony continuously moves, gathers, forgets, reacts, and reorganizes. Your cursor is only another weather event.

field access

wallet

Connect a wallet to associate a colony name with this interface.

no wallet connected · local mode
account readout
networkred field mainnet
colonies owned0
field permissionsobserver
connectionoffline